Millions struggle with ADHD daily, constrained by treatments that only temporarily mask the symptoms. We are democratizing clinically validated neurofeedback therapy through scalable, immersive VR technology.
See How It WorksBehind the statistics are real people struggling with inattention, hyperactivity, and impulsivity in their daily lives, relationships, and careers.
For 20–30% of patients, standard medication simply does not work adequately or causes severe side effects. Current pharmacological treatments often manage symptoms temporarily without sustaining long-term improvement in emotional and attention regulation.
While neurofeedback is a highly effective, drug-free alternative, it is locked behind prohibitive costs and limited geographic access to specialized clinics. This leaves millions without the sustainable, personalized care they desperately need.
A multidisciplinary team combining systems engineering, neuroscience, and hardware development
CEO | Systems Eng.
I have backgrounds in neurotechnology and robotics, but I've realized that regardless of my skills or domains, I want to help people live better lives. [Add a few more sentences here. You now have plenty of room to talk about your vision, leadership, and why you started Attune!]
Director of Research | Neuroscience
[Addison's full bio here. Explain their academic background, why they are leading the research, and their passion for making neurofeedback accessible.]
Research | Neural Eng.
[Fatima's full bio here. Detail her work in neural engineering and her role in structuring the pilot studies and clinical validation.]
Research | Computer Science + Bio Eng.
[Aadeesh's full bio here. Since this layout has room, talk about how his unique combination of CS and Bio Engineering helps translate the EEG data.]
Hardware | Systems Eng.
[Samantha's full bio here. Focus on the physical development of the custom strap and balancing cost with clinical-grade capture.]
Hardware | Systems Eng.
[Anmol's full bio here. Discuss his engineering background and dedication to ensuring the hardware interfaces seamlessly with VR.]
Hardware | Electrical Eng.
[Viktoriya's full bio here. Talk about the electrical components and signal integrity needed for the head strap.]
Hardware | Bio Eng.
[Anmita's full bio here. Discuss her role in human-factors design and ensuring the device captures clean data.]
Firmware & Software | Neural Eng.
[Ananya's full bio here. Talk about the translation layer and connecting raw brain waves to actionable software triggers.]
Model Dev | Computer Science
[Laasyasri's full bio here. Discuss her role in creating the real-time mental state estimation models.]
Model Dev | Computer Science
[Aditya's full bio here. Highlight his work in maintaining the pipeline and securing the biometric data layer.]
Participant in the Illinois I-Corps Workshop Series, learning about how to scientifically identify and validate problems.
EEG Proof of Concept complete with EEG Strap, Translation Layer, and VR game.
10+ in-depth customer discovery interviews completed with targeted stakeholders, including people with ADHD and neurofeedback clinicians.
IP Clinic Trademark Track initiated with trademark filing in May 2026.
With 12 people in a variety of fields, we pursue problems with a holistic approach and foundational solutions.
We are actively connecting with investors, clinical partners, and early adopters to bring this life-changing therapy to the people who need it most.